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The power of play in higher education: creativity in tertiary learning / editors: Alison James, Chrissi Nerantzi
Daftar Isi:1. Making a Case for the Playful University 2. Exploration Becoming Playful Te Power of a Ludic Module 3. Exploration ESCAPE Puzzling Out Learning Teories Trough Play 4. Exploration I Learned to Play Again Te Integration of Active Play as a Learning Experience for Sports 5. Coaching Undergraduates 6. Sketch Te Training Game 7. Exploration Play in Practice Innovation Trough Play in the Postgraduate Curriculum 8. Exploration Experiences of Running a Play and Creativity Module in a School of Art Design 9. The Dark Would Higher Education Play and Playfulness [i] 10. Exploration Playing with Place Responding to Invitations 11. Exploration Cabinets of Curiosities Playing with Artefacts in Professional Teacher Education 12. Sketch Playful Pedagogies Collaborations Between Undergraduates and School Pupils in the Outdoor Learning Centre and the Pop-Up Playscape 13. Sketch Teaching and Learning Inside the Culture Shoe Box 14. Exploration Dopamine and the Hard Work of Learning Science 15. Exploration Play in Engineering Education 16. Experiencing the Necessity of Project Management Trough the Egg-Dropping-Challenge 17. Exploration Public Engagement Activities for Chemistry Students 18. Sketch Playful Maths 19. Sketch Connecting People and Places Using Worms and Waste 20. Sketch Maths Meccano and Motivation 21. Exploration Playful Urban Learning Space An Indisciplinary Collaboration 22. Sketch Novelty Shakes Tings Up in the History Classroom 23. Exploration Don t Write on Walls Playing with Cityscapes in a Foreign Language Course 24. Sketch Poetry as Play Using Riskless Poetry Writing to Support Instruction 25. Sketch On Word Play in Support of Academic Development 26. Sketch The Communications Factory 27. Sketch Playful Writing with Writing PAD 28. Exploration Wigs Brown Sauce and Teatrical Dames Clinical Simulation as Play 29. Sketch Using Play to Bridge the Communication Divide 30. Exploration Building the Abstract Metaphorical Play-Doh Modelling in Health Sciences 31. Sketch Our Learning Journey with LEGO 32. Sketch Using LEGO to Explore Professional Love as an Element of Youth Work Practice Opportunities and Obstacles 33. Sketch Creating LEGO Representations of Teory 34. Exploration A Dancer and a Writer Walk into a Classroom 35. Exploration From the Players Point of View 36. Exploration Wardopoly Game-Based Experiential Learning in Nurse Leadership Education 37. Exploration Using Play to Design Play Gamifcation and Student Involvement in the Production of Games-Based Learning Resources for Research Methods Teaching 38. Tabletop Gaming in Wildlife Conservation Park Life 39. Sketch Frogger It I d Rather Be Playing Computer Games Tan Referencing My Assignment A Harvard Referencing Game 40. Sketch Using Play to Facilitate Faculty Student Partnership How Can You Co-design a Module 41. Sketch Imagination Needs Moodling 42. Exploration It s a Serious Business Learning How to Reference Playfully 43. The Playground Model Revisited A Proposition for Playfulness to Boost Creativity in Academic Development
Informasi Detail
Judul Seri |
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Kode Buku |
378.001 POW
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No Reg |
00845/HD/19 ; 11939/PB/20
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Penerbit | Cham, Switzerland: Palgrave Macmillan : ., 2019 |
Deskripsi Fisik |
liv, 359 hlm. ; 21 cm
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Bahasa | |
ISBN/ISSN |
978-3-319-95779-1
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Edisi |
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Subjek | |
Pernyataan Tanggungjawab |
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